UV mapping with trueSpace and UVMapper Pro

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Inside Photoshop:

Now you can open your UV map in your paint program. I'm using Photoshop, but this would work with other programs, too, especially if  they have layers. If not, you can always just paint over the UV template.

1. Open up your UV map. Double-click this layer (Background), then name it Template or something like that. 

2. Make a new layer by either Clicking on the "Create a new layer" button at the bottom of the Layers palette (see Fig. 17), or going to the menu in the Layers palette and selecting New Layer. Give this layer a name, if you wish (e.g. texture). 

3. Drag the Template layer above the new layer, and set the blending mode as Multiply. This way, when you're painting your texture, you'll be able to see the template over it without the colors of the template layer interfering with the colors of your texture layer. See Figure 18. If your textures are pretty dark and it's hard to see the template's lines, then you can invert the template layer (select the layer, then go to Image / Adjustments / Invert), then set the layer's blending mode to Screen. 

 

                 Figure 17

Figure 18

4. Now paint your texture! I did the invert/screen method for the template in my .psd file, since my textures were pretty dark and the white lines were easier to see on them. I used a lot of layers for the different areas. This way it's easier to make changes to individual parts. Figure 19 shows the file in Photoshop . UVMapper Pro has another really neat feature that can help a lot with texturing: While you're working on the texture, you can have UVMapper Pro open, and see the texture being updated on your model. Just load your model, enable "Auto Update" in the Texture menu, then, each time you want to check how the texture looks on your model, do a Select / All, then an Edit / Copy Merged in Photoshop. Then just hop over to UVMapper Pro to see the changes. See Figure 20. 

 

                                         Figure 19

Figure 20

5. Once you're happy with your texture, hide the template layer, flatten the layers, then save your texture. (Also save an unflattened .psd version, so that you can always go back and make changes, if necessary.) 

 

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Copyright ©  2002-2012 by Susan Lee.