Let's practice moving UVs around and stitching them together by
attaching the UVs of the bottom part to the UVs of the face
part. These steps are illustrated in Figure 15 below.
A. First, you might want to clear the checker texture so you
can see the UVs easier. Then, move the UVs around so that you'll have
enough room around the face and the bottom part, and move the bottom
part under the face part. Now zoom into this area. You could also switch
to one window view to be able to see more of the work area. (In the
bottom right corner there is a little window of different view
configurations. Click on the icon in the first column, first row. Switch
between the object view and the map view by hitting the TAB key.)
Get into vertex selection mode, and select the vertex in the bottom
left corner of the face. One of the vertices of the bottom part will
light up in green; this is the vertex that is connected to the face's
selected vertex on the mesh. We can see that there are two faces to the
left of this "green" vertex. Since the face part has 4 rows of
faces, that means the bottom part's faces which line up with the face
part's faces would be, from left, faces number 3, 4, 5, and six.
B. Go into face selection mode and select those faces.
C. Move those faces away from the other faces of the bottom
part.
D. Now select those other faces, and move them away, too (e.g.
to the side of the face).
E. Select the faces we cut out earlier and move them back
under the face part. Line these faces up with the face part and scale
them until the top edges of the bottom part and the bottom edges of the
face part are the same size. Use the + key on the keypad to scale
proportionally.
F. Now go into vertex selection mode again, and draw a
rectangle around the top vertices of the bottom part and the bottom
vertices of the face part. Go to Tools / UV's / Stitch, and say Yes. Now
these UVs are stitched together. (In UVMC you can move and
scale the faces and vertices, but you can't stitch the UVs.)
G. Select the first two faces of the bottom part, move them to
the left of their neighboring faces, scale them until they match the
size of the other faces, then select their neighboring vertices and
stitch them together. Now select the rest of the bottom part faces, move
them to the right of the bottom part faces, scale them, select the
neighboring vertices, and stitch them together. You can also select the
faces on the left and scale them horizontally and do the same with the
faces on the right to make these bottom faces more even.
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